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I’ve never played Radical Dreamers before, so I can’t say for sure whether it will enhance Chrono Cross, or even be interesting to play in its own right. In short, Radical Dreamers became essentially impossible to play years ago.Ĭhrono Cross: The Radical Dreamers Edition, however, will include this game in its entirely, translated into languages other than Japanese for the first time. The Satellaview was something of a dud in Japan, and never made its way to the West at all. It ran on the Satellaview: a satellite modem plugin for the Super Famicom (the Japanese SNES). Radical Dreamers, the visual novel that inspired Chrono Cross, was sort of an SNES game, and sort of not. That’s even truer when you consider games that weren’t on proper consoles at all. Unless you have an unbroken string of consoles going back to about 1983, it’s unbelievably difficult to experience older entries in classic series. I’ve gotten on my high horse about game preservation before, arguing that today’s obsession with remakes and remasters is at least partially due to the fact that it’s so hard to play older games on modern systems. There’s one other reason why Chrono Cross may benefit from a remaster more than Chrono Trigger, and it has to do with game preservation. Chrono Cross, on the other hand, may feel quite a bit different after 23 years.
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But while replaying the game is nostalgic, it’s not going to challenge any of your conceptions about gaming, and your interpretation of it won’t really change with the passage of time.
#Is there a chrono trigger remake android
You can already get the game with slightly upgraded graphics and a few extra features on Android and Steam. While Chrono Trigger should, indeed, be available on the Switch and other modern platforms, a "remastered" version would only add so much. Chrono Trigger, on the other hand, is just as good as you remember it - and no better. A handful of meta story twists occasionally remind you that, yes, you’re playing a video game, which adds an extra layer of meaning to its "choice and consequence" themes.Īs such, I would argue that Chrono Cross is the kind of game that merits a second look, particularly if you didn’t grok it the first time around. It’s not a feel-good adventure it’s a pensive, experimental game. Without doing a whole retroview of Chrono Cross here, it’s safe to say that the game is much weirder and less accessible than Chrono Trigger. Some characters are better than others, but you can create some interesting combinations, especially if you want to devise clever strategies for the tough optional bosses. (In fact, you’ll need to go through the game at least three times.) While these party members aren’t all as distinct and memorable as Chrono Trigger’s cast, they do give the game quite a bit more variety, since you could have a radically different party each time you play, even if you change up your members frequently.
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The quest is less about saving the world, and more about discovering just how many ripples one person’s life and choices can create.Ĭhrono Cross also benefits from replays more so than Chrono Trigger, as there are more than 40 party members to collect, and you can’t possibly get them all in one playthrough. Instead of traveling through time, Chrono Cross is about hopping between two parallel dimensions. What they got instead was a game with a much smaller map, a much stranger battle system, no reliable way to level up, and only the most tenuous connections to the previous game. To understand why Chrono Cross suffered from some backlash, it’s important to remember that most fans were probably expecting another time-traveling adventure, perhaps with the same cast of characters.
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